Cancer. Game Over?

[paypal_donation_button] [olimometer id=olimometer_id css_class=olimometer_css]   In September, Michael was headhunted for his dream job: Evangelist for Unity Technologies (Asia) in Seoul, South Korea! In October, however, Michael was diagnosed with cancer. Now he must live within 40 miles of the Roswell Cancer Institute in order to qualify for treatment. And everything he did to qualify

Paleoart Process: Feathered Rex

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should only take artistic liberties to address questions

Freebie Fridays! 3Ds Max Rigging Resources.

Equally at home in a Tutorial Tuesday (check back next Tuesday for a more thorough write-up), these resources aren’t of my creation. But they are great! As mentioned Wednesday in a microblog entry, I’m “…working on rigging. It’s not going great.” Now things are going much, m̶u̶c̶h̶  better (again, I’ll elaborate Tuesday). Until then, check

Freebie and Financial Fridays! Where to Sell Indie Games: itch.io

Previously, in a Tutorial Tuesdays post entitled “Marketing for Indies – PR, Social Media, and Game Trailers“, I mentioned indie game selling site itch.io. In the post I described itch.io as “an indie distribution site where the developers get to keep 100% of their proceeds. It also facilitates the creation and exhibition of game jams.”

dlc.zip

Re: No-Code Video Game Development Using Unity and Playmaker. It has recently come to my attention that I mistakenly uploaded an outdated version of dlc.zip to http://nickelcitypixels.com/noCodeBook/dlc.zip. I apologize for the inconvenience. I’ve rectified the issue; the correct dlc.zip version is now available at: http://nickelcitypixels.com/noCodeBook/dlc.zip Thank you to Ferdinand for bringing the error to my

Game Development Writing, Part 1

Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. Often sorry pastiche will be masqueraded as something seemingly original. Even in the AAA league, with budgets of many millions of dollars, developers will cut corners on story. My