Developer Blog – VR Design Document Part 3

While a good deal of this post remains redacted, it should still serve its purpose as a sample design document. All will be revealed in due time! III. Narrative Synopsis Shoot stuff and avoid being shot. III. Game Mechanics “Space Blast” is a mobile VR [redacted for the time being]. The game is played [redacted

Developer Blog – VR Design Document Part 2

Part 2 of the sample VR Design Document. I. Gameplay Synopsis “Space Blast” is a mobile VR [redacted for the time being]. The game is played [redacted for the time being]. The player takes the role of a transformable space mech with two modes: spaceship and robot. [redacted for the time being]. [redacted for the

Freebie Fridays! Sort of – they’re just websites/youtube channels, but they’re free and they are useful.

I’ve spent countless hours researching PC Tablets in the hopes of finding something comparable to a Cintiq Companion, or, at the very least, comparable to my late ASUS EEE b121 Slate (or whatever its official name was, I simply knew it as the greatest piece of technology I’ve ever owned). Research has been hampered by

Developer Blog – What is VR and What Makes It Awesome? Part 4

The new improved prototype debuted as the Oculus Rift at E3 2012. It was a hit and the rest is history; dev kits were successfully crowdfunded on Kickstarter.com and Facebook purchased Palmer’s Oculus Rift company for over $2 billion dollars. VR was suddenly back in a big way. Compared to the VR systems of yesteryear,

Developer Blog – What is VR and What Makes It Awesome? Part 3

VR’s mainstream media presence would shortly share a similar fate; by the mid 90’s VR seemingly vanished from the cultural landscape. Virtual Reality may have been a victim of its own success, having over-saturated the news and entertainment. As likely its epithet was its epitaph. It simply wasn’t possible for Virtual Reality to deliver on

Self-Promotion Saturdays! No-Code Virtual Reality Development Using Unity and Playmaker!

I’m pleased to announce that the ink has dried on my latest book deal with Taylor & Francis! This time next year I’ll be finishing up the second installment of the No-Code series. In order to stand alone it will reprint Sections I (Unity) and II (Playmaker) of No-Code Video Game Development Using Unity and

Developer Blog – What is VR and What Makes It Awesome? Part 2

The first two such people, computer scientist Ivan Sutherland and student Bob Sproull, created “The Sword of Damocles,” widely considered to be the first Virtual Reality system. The device’s headset was so heavy that it needed to be suspended from a mechanical arm hanging from the ceiling; the disconcerting contraption is what inspired the “The