Home » 2016 » July

The two steps forward.

Since I’m still a novice zBrush user, my workflow consists of spending about 4 hours progressing, using the techniques I iterated through the day before, and two hours of experimentation. I’ve been posting the experimentations almost exclusively. Today I’m posting the actual progress. With very few tweaks anticipated,...
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More experimentation.

I’m liking the scales above the eye, the lip scales need to be ensmallened. The olfactory cavity borders are too pronounced. The under-eye scales need a better pattern. But ultimately I’m excited about the techniques I’ve amassed. I hope you found this content useful. If so, please like...
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No workflow…

After wrestling with Dynamesh and zRemesher all another day long, I’ve come to the saddening, maddening conclusion that no workflow, no matter how clever, can take the place of RAM. Here you can see I’m struggling with creating eye detail while maintaining geometry. If the RAM isn’t there,...
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2-Player Wall Candy Cab

This is in the works. I hope you found this content useful. If so, please like and subscribe and consider contributing to my brand new Patreon so that I can continue to produce great #gamedev and #game art content while battling cancer! brand new live streaming! featuring #gameplay,...
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