Home » 2016 » August

Low Poly T-Rex.

I’ve developed a workflow for using zRemesher that creates a low poly model that has higher resolutions in areas of interest. I’ll post a video tutorial detailing the process on the nickelcitypixels youtube channel soon. Here’s the result: I hope you found this content useful. If so, please...
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Finalizing Colorizing.

Still working on the white section. Looking to add brown speckles. After this, creating the low poly and adding feather planes. I hope you found this content useful. If so, please like and subscribe and consider contributing to my brand new Patreon so that I can continue to...
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Beardless.

In Saturday’s post I declared that I would “…find an old save, rework it, and Project All on to the head of the most recent save.” To this day, my confusion regarding zBrush’s workflow means that I cannot remember under what circumstances this would work, if at all....
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Rex Color Scheming!

Today’s experiment: Again, this is pre-alpha planes. I hope you found this content useful. If so, please like and subscribe and consider contributing to my brand new Patreon so that I can continue to produce great #gamedev and #game art content while battling cancer! brand new live streaming!...
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Tyrannosaurus, “Final” Sculpt.

Here it is! Coloration begins tomorrow. Zbrush fibers thereafter. Here’s what I’m thinking will be the inspiration for the color scheme:   I hope you found this content useful. If so, please like and subscribe and consider contributing to my brand new Patreon so that I can continue...
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Arms.

Not much to see here. Laid down some permanent feathers, currently redoing the arms. Will be re-positioning teeth as claws too. I hope you found this content useful. If so, please like and subscribe and consider contributing to my brand new Patreon so that I can continue to...
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