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Saurian’s Rex

As with any reconstructions, there are parts of the Saurian rex that I like and parts I abhor. It’s in my top 3 of feathered reconstructions. I’m especially grateful that the Saurian team included a wireframe so that I can see how they implemented their alpha planes. Their...
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Paleoart Process: Feathered Rex

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should...
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Re: Alpha Planes

It seems the problem with adding alpha planes as InsertMeshes is that they don’t retain their UVs. So my workflow is as such: Create planes in max, assign UVs Add planes as InsertMeshes to model in zBrush Split to subtools, paste UVs to 100+ planes by hand Export...
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Great Deformation!

Using this thing called “Skin Utilities,” which was mentioned in the most recent Tutorial Tuesday! post, I was able to iron out most of the feathery Rex’s jagged, exploding, starburst wrinkles. I’m working on uploading the repaired model to Sketchfab.com as we speak. I’ve left the alpha planes,...
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Bad Deformation.

As part of the “one step back” part of the process I’ve come to expect with 3ds Max, my week’s worth of work has been ruined. Max complained of errors on export. As a result the mesh had to be repaired and a number of bones deleted. After...
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Tutorial Tuesday! Skinning a Character in 3ds Max.

As promised in the previous Freebie Fridays! post, here is a youtube series detailing how to, as evidenced by its title, skin a character in 3ds Max: This information is useful under the following conditions: You’re using a low poly mesh with a custom rig. Your character is...
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