Today my good friend from back in the day, Jay, helped me create Nickel City Pixel’s prototype podcast. One day we’ll all look back on it and be mortified by how unprofessional it all was. But why wait until one day? Let’s be mortified now. Please enjoy this,...Continue reading »
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XIII set the high water mark for cel shading in 2003. That mark remained for over a decade (many generations in #gamedev time) until the high tide of Guilty Gear Xrd swept it away. Until its camera switches to a different perspective, it’s impossible to tell that Xrd’s...Continue reading »
Well why not? It’s my site! Travel back in time to the days of 4:3 aspect ratios in this video interview. It’s all about my once and future project DreamCasters’ Duel! Hope this was helpful! Keep up the good work and the good luck will follow! this website...Continue reading »
What better inaugural Meetup Mondays interview could there be than an interview with yours truly?! http://bit.ly/1esJ11t This was conducted by @Unity3Dnews and, as fate would have it, was his inaugural interview too! We delve into The Blind Shrine Maiden. Check out its Facebook page, won’t you? https://www.facebook.com/The-Blind-Shrine-Maiden-1378393195767418/ I’ll...Continue reading »
Are you a game developer, an aspiring developer, a current or former student? Want more exposure? Sure! Who doesn’t? Be a part of Meetup Mondays here at Nickel City Pixels by following this simple three-step process: Step 1: Comment below and subscribe to the newsletter. Step 2: Download...Continue reading »
Preface: Philip was very helpful in our email conversations. Unfortunately, I didn’t receive a response regarding this interview. I’m choosing to run my half of the interview anyways as it highlights some of the issues I’ve encountered optimizing for mobile. I’ve had some difficulty finding information on baking...Continue reading »