Home » Archive by categoryScreenshot Saturday!

Paleoart Process: Feathered Rex

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should...
Continue reading »

Beardless.

In Saturday’s post I declared that I would “…find an old save, rework it, and Project All on to the head of the most recent save.” To this day, my confusion regarding zBrush’s workflow means that I cannot remember under what circumstances this would work, if at all....
Continue reading »

Screenshot Saturday! Yoshimi Vs. Face Punching Robots!

BeetleBaht! I hope you found this content useful. If so, please like and subscribe and consider contributing to my brand new Patreon so that I can continue to produce great #gamedev and #game art content while battling cancer! brand new live streaming! featuring #gameplay, #gamedev, and soon, live...
Continue reading »

Screenshot Saturday! Which hairstyle is best?

There’s one or two that I’m leaning towards, but I don’t want to prejudice the results. Which do you like best? I hope you found this content useful. If so, please like and subscribe and consider contributing to my brand new Patreon so that I can continue to...
Continue reading »

Screenshot Saturday! King Tut’s sarcophagus.

Thursday’s post featured a model of King Tut’s sarcophagus that I’d been working on in ZBrush. I decided to dig up the low poly and see what it looks like in Unity. Not bad! And only 5026 polygons. Ah, the power of normal mapping: Check back soon, I...
Continue reading »