Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should...Continue reading »
Home » Archive by categoryScreenshot Saturday!
In Saturday’s post I declared that I would “…find an old save, rework it, and Project All on to the head of the most recent save.” To this day, my confusion regarding zBrush’s workflow means that I cannot remember under what circumstances this would work, if at all....Continue reading »
A step back today as I remove the protofeathers from the face. I’m going to try to find an old save, rework it, and Project All on to the head of the most recent save. Wish me luck. From there I call an audible on the workflow: I’m...Continue reading »
I’m currently sculpting a new T-Rex. The first Rex I did, seen here, is my very first or second zbrush sculpt ever. Real-live is my first app ever. So, to see how far I’ve come in terms of artistry, I’m redoing the Tyrannosaurus. But how far am I...Continue reading »
BeetleBaht! Hope this was helpful! Keep up the good work and the good luck will follow! this website the forums @NickelCityPixel youtube channel Please remember to comment and subscribe below for newsletter exclusives! Thanks!Continue reading »
There’s one or two that I’m leaning towards, but I don’t want to prejudice the results. Which do you like best? Hope this was helpful! Keep up the good work and the good luck will follow! this website the forums @NickelCityPixel youtube channel Please remember to comment and...Continue reading »
Thursday’s post featured a model of King Tut’s sarcophagus that I’d been working on in ZBrush. I decided to dig up the low poly and see what it looks like in Unity. Not bad! And only 5026 polygons. Ah, the power of normal mapping: Check back soon, I...Continue reading »