Category Archives: Tutorial Tuesdays!

Chapter 2: Main Menu Bar/File

By | March 8, 2019

Chapter 2: Main Menu Bar We’re going to look at Unity’s “Main Menu Bar.” In this lesson we’ll learn of Unity’s three most important file and folder types; “Project, Scene, and Package.” Crucially, we’ll learn which to use when and why. We will create a Project and a Scene. Briefly, we’ll examine building a Project… Read More »

Tutorial Tues.! How-to Increase Your WordPress Upload Limit (video)!

By | October 3, 2017

Increasing your WordPress upload limit. This may seem only tangentially related to #gameart and #gamedev, but hopefully if you’re serious about these disciplines you maintain a website in addition to all of your social media. In many cases, “website” is synonymous w/ WordPress website. If you’re a #gamedev or #gameartist, your site will undoubtedly be… Read More »

Tutorial Tues! Live Gamedev Lessons on Twitch!!!

By | August 29, 2017

You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »

Throwback Thursdays! Cape Creation in 3ds Max for use in Unity, a Cape Rigging Tutorial

By | August 24, 2017

Currently this is my most popular tutorial (soon to be overtaken by The XYZs of Sculpting Clothing Folds in Zbrush (Super fast beginner tutorial) )! Whether you need a caped crusader or a be-mantled baddie, this cape rigging tutorial is for you! In this cape rigging tutorial I’ll demonstrate cape creation in 3ds Max for… Read More »

Tutorial Tuesday! The XYZs of Folds in Zbrush (Super fast fold sculpting tutorial for beginners)

By | August 22, 2017

In what is quickly becoming my most popular video, I provide the easiest, quickest, most sure-fire fold sculpting tutorial on the ‘net. Create realistic clothing in zbrush in seconds! Even if you’re not an artist, or especially if you’re not an artist, this tutorial is for you! Apply a dark color to your sculpt. Paint… Read More »

Update: Tutorial Tuesday! Get Mixamo Auto-Rig to work with 3ds Max Biped.

By | November 15, 2016

Unfortunately, Adobe bought out Mixamo and don’t know what the fuck they’re doing. They’ve eliminated .bip exports, meaning that this (and most other) methods for importing animations to Max no longer work. I hope to start a petition soon so that Adobe is forced to fix the error of their ways. Check back for links.… Read More »