Tutorial Tuesdays! The XYZs of Folds in Zbrush (Super fast fold sculpting tutorial for beginners)

In what is quickly becoming my most popular video, I provide the easiest, quickest, most sure-fire fold sculpting tutorial on the ‘net. Create realistic clothing in zbrush in seconds! Even if you’re not an artist, or especially if you’re not an artist, this tutorial is for you! Apply a dark color to your sculpt. Paint

Tutorial Tuesdays! – Object Pooling.

Object Pooling. In some ways, game development is a puppet show. You parade your characters across the stage, they hop about, and you swap them out for others. Obviously, unused puppets aren’t scrapped, they get reused. And you wouldn’t stitch together an entirely new puppet each time it needed to reappear, would you? Of course

Tutorial Tuesdays! A better way to conceptualize masks in substance painter.

As promised, here it is, a better way to conceptualize masks in Substance Painter. This video is a response to Allegorithmic’s youtube tutor’s perplexing insistence that a black mask is transparent. If you want the abridged version of the video response, here it is: A black mask isn’t transparent. Black is the color of night

Tutorial Tuesdays! Video Game Development 101 Lesson 9 – Creating a Motion Capture Studio at Home! iPi Soft, Kinect

Similar to the previous WCIGAWW post, this video is far more concise (and much easier to hear and understand). Copy pastaed from the description: In this lesson we detail the hardware and software needed to create a motion capture studio at home. We will then learn how to create a game ready animation using a

Update: Tutorial Tuesdays! No-Code Touch Controls! Unity Dual FPS Touch Joysticks

//Update: There’s actually an easier way in the latest version of Unity. Once you download Standard Assets from the Unity Store and Import them, add Assets>Standard Assets>CrossPlatformInput>DualTouchControls to the Scene! If you need to upgrade, be sure to back up your Project as a Package, Include Dependencies. That being said, I recommend you watch the

Tutorial Tuesdays! Configuring Unity for use with a Bluetooth Controller in VR (abridged).

Recently a student asked me how to configure a Bluetooth Controller for use in VR. The short answer is that configuration is a simple affair of attaching an FPS Controller script to whatever has the VR prefab attached to it. The Edit>Project Settings>Input settings are all pre-configured for use with a mouse and keyboard and