Category Archives: Tutorial Tuesdays!

Tutorial Tuesday! Skinning a Character in 3ds Max.

By | September 27, 2016

As promised in the previous Freebie Fridays! post, here is a youtube series detailing how to, as evidenced by its title, skin a character in 3ds Max: This information is useful under the following conditions: You’re using a low poly mesh with a custom rig. Your character is made using edge loops (nearly) exclusively. You’re… Read More »

Tutorial Tuesday! Marketing for Indies – PR, Social Media, and Game Trailers

By | June 14, 2016

Equally at home in a Freebie Fridays post, this “tutorial” isn’t one of mine. But it is great! It remains one of my go to sources for all things indie marketing. Unfortunately, as good as it is, it is also really long and rambling. I’ve decided to rewatch it for my own edification while making… Read More »

Tutorial Tuesday! A better way to conceptualize masks in substance painter.

By | April 5, 2016

As promised, here it is, a better way to conceptualize masks in Substance Painter. This video is a response to Allegorithmic’s youtube tutor’s perplexing insistence that a black mask is transparent. If you want the abridged version of the video response, here it is: A black mask isn’t transparent. Black is the color of night… Read More »

Tutorial Tuesday! Video Game Development 101 Lesson 9 – Creating a Motion Capture Studio at Home! iPi Soft, Kinect

By | March 29, 2016

Similar to the previous WCIGAWW post, this video is far more concise (and much easier to hear and understand). Copy pastaed from the description: In this lesson we detail the hardware and software needed to create a motion capture studio at home. We will then learn how to create a game ready animation using a… Read More »

Update: Tutorial Tuesday! No-Code Touch Controls! Unity Dual FPS Touch Joysticks

By | March 22, 2016

For a transcript of today’s broadcast… scroll down. //Update: There’s actually an easier way in the latest version of Unity. Once you download Standard Assets from the Unity Store and Import them, add Assets>Standard Assets>CrossPlatformInput>DualTouchControls to the Scene! If you need to upgrade, be sure to back up your Project as a Package, Include Dependencies.… Read More »

Tutorial Tuesday! Upgrading and Migrating Your Unity Project.

By | March 15, 2016

Video games, being the culmination of every other art form at their most technical, take a long time to create. Because of this, it is not uncommon to hear of people developing games in legacy iterations of Unity. Occasionally there will be a need to migrate from previous versions of Unity to the latest, despite… Read More »

Configuring Unity for use with a Bluetooth Controller in VR (abridged).

By | March 7, 2016

Recently a student asked me how to configure a Bluetooth Controller for use in VR. The short answer is that configuration is a simple affair of attaching an FPS Controller script to whatever has the VR prefab attached to it. The Edit>Project Settings>Input settings are all pre-configured for use with a mouse and keyboard and… Read More »