Tag Archives: animating

Freebie Friday! Mixamo Character Rigging

By | February 5, 2016

I can still remember the old days when I had to rig verticies one, two, as many as eight, at a time. Rigging fingers was just behind texture unwrapping in terms of digital ditch-digging. Getting the thighs and shoulders to deform correctly was a nightmare for an indie. Even AAA developers (Capcom, I’m looking at… Read More »