Tag Archives: animation

Update: Tutorial Tuesday! Get Mixamo Auto-Rig to work with 3ds Max Biped.

By | November 15, 2016

Unfortunately, Adobe bought out Mixamo and don’t know what the fuck they’re doing. They’ve eliminated .bip exports, meaning that this (and most other) methods for importing animations to Max no longer work. I hope to start a petition soon so that Adobe is forced to fix the error of their ways. Check back for links.… Read More »

Freebie Friday! Free Animations From Explosive!

By | March 25, 2016

Unity Asset Store pixel peddler Explosive has a number of free, quality animations available for download. Check them out, won’t you? https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:3415   A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game… Read More »

Throwback Thursday! Yoshimi vs. Face Punching Robots!

By | February 4, 2016

The once and future game project, Yoshimi Vs. Face Punching Robots! Copied and pasted from a 2011 post… Like all indie games, our story begins with the zombie apocalypse… October 31st, 1986. The ZOMBIE APOCALYPSE begins… Actually, it wasn’t a zombie apocalypse, it was more of a localized zombie uprising. Honestly, more of a well… Read More »