Financial Fridays! Hard Truths: FFF or GTFO

At about the same time American school children are taught to believe in Santa Clause, they are instructed that “anyone can become President.” The parable accompanying both fantasies is; be good/work hard and be rewarded with what you ask for. Eventually children learn, despite their indoctrination, that the former is a lie as is the

Bone Marrow Transplant By the Numbers

The Latest Work has come to a screaching halt because of my Bone Marrow Transplant. I recently spent 40 days in-patient, most of which was spent in isolation, some of which was spent in a plastic tent. It was all the mental torment of solitary confinement plus the physical pain of battling cancer. There are

The Ethics of Buying Fake Twitter Followers.

What are followers? A genuine seal of approval? Points in a popularity contest? Something you earn? Is it wrong to buy fake Twitter followers? Followers are, so the assumption goes, a reflection of how popular a person or brand is. Spectators associate that popularity with value. By the law of disjunctive inference then, your follower

Game Development Writing, Part 1

Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. Often sorry pastiche will be masqueraded as something seemingly original. Even in the AAA league, with budgets of many millions of dollars, developers will cut corners on story. My

Tutorial Tuesdays! – Object Pooling.

Object Pooling. In some ways, game development is a puppet show. You parade your characters across the stage, they hop about, and you swap them out for others. Obviously, unused puppets aren’t scrapped, they get reused. And you wouldn’t stitch together an entirely new puppet each time it needed to reappear, would you? Of course

This Will Change Your Life (By Making You More Productive).

To-do lists don’t work in creative careers. That’s because you can’t schedule inspiration. Here’s an alternative to to-do lists that will ensure you stay both creative and productive. First eluded to in Nickel City Pixels Workspace II! (as featured on Lifehacker), in this newest video I elaborate on my Gamified Index Card System. In #indiedev,

Marketing Mondays! Marketing for Indies – PR, Social Media, and Game Trailers

Equally at home in a Freebie Fridays post, this “tutorial” isn’t one of mine. But it is great! It remains one of my go to sources for all things indie marketing. Unfortunately, as good as it is, it is also really long and rambling. I’ve decided to rewatch it for my own edification while making