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Game Development Writing, Part 1

Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. Often sorry pastiche will be masqueraded as something seemingly original. Even in the AAA league, with budgets of many millions of dollars,...
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Developer Blog – Object Pooling.

Object Pooling. In some ways, game development is a puppet show. You parade your characters across the stage, they hop about, and you swap them out for others. Obviously, unused puppets aren’t scrapped, they get reused. And you wouldn’t stitch together an entirely new puppet each time it...
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This Will Change Your Life (By Making You More Productive).

To-do lists don’t work in creative careers. That’s because you can’t schedule inspiration. Here’s an alternative to to-do lists that will ensure you stay both creative and productive. First eluded to in Nickel City Pixels Workspace II! (as featured on Lifehacker), in this newest video I elaborate on...
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Developer Blog – VR Design Document Part 3

While a good deal of this post remains redacted, it should still serve its purpose as a sample design document. All will be revealed in due time! III. Narrative Synopsis Shoot stuff and avoid being shot. III. Game Mechanics “Space Blast” is a mobile VR [redacted for the...
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