CHESS TACTICS RPG

CHESS TACTICS RPG

Chess Tactics RPG is the world's greatest brain training game. It combines history's penultimate game of strategy with storied JRPG elements and ornamentation. At its core, Chess Tactics RPG holds true to the purity of chess puzzles and games; only intellect will win the day. Winning, however, means new outfits, animations, mounts, and experiencing a stunning story of wartime intrigue!

Yoshimi Vs. Face Punching Robots

Yoshimi Vs. Face Punching Robots

Imagine Batman-style combat but with a pixelated orthographic post-apocalyptic punk-rock aesthetic. Play as Japanese school girl Yoshimi! Now wth your trusty two-story baja bug mech at your side, you must save your scientist father and together put an end to evil robots. Twisted characters and an ever more twisting plot await you in Yoshimi Vs. Face Punching Robots!

No-Code Video Game Development Using Unity and Playmaker

No-Code Video Game Development Using Unity and Playmaker

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! Whether you want to learn the basics of programming or bypass coding altogether, No-Code Video Game Development using Unity and Playmaker makes it as easy as 1, 2, 3.

#LearnGameDevGameJam Announcement!

Recently my nephew asked me if we could join a gamejam. I said yes before realizing that there weren’t all that many gamejams suitable for beginner game creators. Rather than disappoint him, I decided to create a gamejam that was half jam/half video game development course with the intent of helping aspiring developers and artists

1000 Subscribers Celebratory Lian Li PC 60 Upgrade And 3d Printed Computer Mod!

In celebration of 1000 youtube subscribers I upgraded my computer and modded my Lian Li PC 60 case! A CR-10 made this 3d printed computer mod possible. Lian Li PC60 Because this is a case from the early aughts, lots of design work, 3d printing, and modding was necessary to bring it all up to

FINISHED.

The art labor, for all intents and purposes, is finished. All that needs be done now is to create the character’s head via photogrammetry, export and apply the textures, reassemble the lopoly, automate the rigging process and get it all in-game. I finished the katanas last night, and finished the sheaths just now. This has