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2016. A Year of #Gamedev in Review. Also, Blood Cancer. (pinned)

By | December 31, 2016

2016 was a mixed bag. On the downside we lost Bowie, Prince, Muhammad Ali. Also I got cancer. On the plus side, I published my first game development book, was contracted for a second, and then again a third. Also I got cancer. That a cancer diagnosis could possibly improve my life is a grim… Read More »

Finance Fridays! Hard Truths: FFF or GTFO

By | March 15, 2019

At about the same time American school children are taught to believe in Santa Clause, they are instructed that “anyone can become President.” The parable accompanying both fantasies is; be good/work hard and be rewarded with what you ask for. Eventually children learn, despite their indoctrination, that the former is a lie as is the… Read More »

PSA: Own Computer Not Showing Up in Win 10 Network Window!?!? SOLVED

By | March 11, 2019

Yet again very niche, but not so unique that it doesn’t require a PSA. If your own computer is not showing up in the Win 10 Network Window, you may want to attempt a network reset as described here: https://social.technet.microsoft.com/Forums/en-US/81e1c55f-3bf7-4e1f-aef6-01ee4a3cac07/shared-windows-10-pc-not-showing-up-in-local-network-on-the-same-pc. If that doesn’t work and if you’re lucky, your problems might all go away with… Read More »

Chapter 3: Edit

By | March 11, 2019

Chapter 3: Edit In this lesson we’re going to be taking a look at the “Edit” drop-down menu. The Edit drop-down menu may seem extensive and tedious, but learning it will help provide a solid foundation for your future as a game developer working in Unity. The most important concepts here are those of “Tags… Read More »

Chapter 2: Main Menu Bar/File

By | March 8, 2019

Chapter 2: Main Menu Bar We’re going to look at Unity’s “Main Menu Bar.” In this lesson we’ll learn of Unity’s three most important file and folder types; “Project, Scene, and Package.” Crucially, we’ll learn which to use when and why. We will create a Project and a Scene. Briefly, we’ll examine building a Project… Read More »

Chapter 1: What is Unity and What Makes it Awesome?

By | March 4, 2019

First in a series of posts that reprints the unedited manuscript, No-Code VR Development Using Unity and Playmaker. Chapter 1: What is Unity and What Makes it Awesome? The history of video game development is relatively short yet decidedly dramatic. In turn borne of revolutionary technology and revolutionizing technology, its history has at times been… Read More »

No-Code VR Development Using Unity and Playmaker (blogpost edition)!

By | March 1, 2019

With the permission of my publisher, Taylor and Francis, I will post all of my new text book, No-Code VR Development Using Unity and Playmaker here on the blog! That’s right, you could conceivably compile all the upcoming NCVRDUUP posts and not pay a penny for a retail copy of the book! But seriously, don’t… Read More »

My Top 5 #Indiedev Office Purchases of 2018!

By | December 19, 2018

Alas, it’s too late to reference this for purposes of bequeathing the #indiedev in your life. But if you are the #indiedev in question, bookmark this for boxing day! Here are my top 5 #indiedev office purchases of 2018! 5. Tie! BANDC Red Micro SD/SDHC/SDXC Card Storage holder case and Zhanmai 140 Pieces Zip Ties… Read More »