Monthly Archives: March 2016

AppShaker/National Geographic’s “Real-Time” Augmented Reality Hoax?!!

By | March 31, 2016

Here AppShaker and Nat’l Geographic seem to be faking the real-time aspects of their Augmented Reality demonstration. In previous videos, since removed, the shenanigans were more readily apparent. Some evidence still remains, however. The most telling bit of fakery can be seen at https://youtu.be/0oOIhtHq5Qc?t=55s. The facilitator is angling the “image target” at the imaginary creature… Read More »

WTF Wednesday: The Bizarro Michael

By | March 30, 2016

I like this Michael Kelley. He seems nice. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest tech recommendations, tricks,… Read More »

Tutorial Tuesday! Video Game Development 101 Lesson 9 – Creating a Motion Capture Studio at Home! iPi Soft, Kinect

By | March 29, 2016

Similar to the previous WCIGAWW post, this video is far more concise (and much easier to hear and understand). Copy pastaed from the description: In this lesson we detail the hardware and software needed to create a motion capture studio at home. We will then learn how to create a game ready animation using a… Read More »

How Augmented Reality Works in the realLive T. Rex App!

By | March 28, 2016

A video in which I do my best to explain how Augmented Reality works.   A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get… Read More »

Screenshot Saturday! Foxy wireframes the way God intended #VR.

By | March 26, 2016

Not much to report. Spent Friday learning Substance Painter, messing around with store bought shaders, and editing the upcoming book! With this game I’m taking visual cues from a 90’s vision of the #VR future. Right now it’s comprised solely of placeholders (for the aforementioned purpose of toying with shaders). Any guesses about what it… Read More »

Freebie Friday! Free Animations From Explosive!

By | March 25, 2016

Unity Asset Store pixel peddler Explosive has a number of free, quality animations available for download. Check them out, won’t you? https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:3415   A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game… Read More »

Throwback Thursdays! My first AR app.

By | March 24, 2016

Featured in an article in Business First, June 22-29, 2012. The article also featured many (seemingly purposeful) “inaccuracies.” Lesson learned, ALWAYS record your interviews. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and… Read More »