Monthly Archives: April 2016

So, what does it cost to make an indie game?

By | April 30, 2016

As promised in yesterday’s post, here is a very useful link that will help developers do some back of the napkin guesstimations. Not to be confused with proper projections or calculations, this napkin scrawl is still far superior to the Dinofarm formula: ‘Big indie’ Kickstarters are killing actual indies In the article the author likewise… Read More »

Lessons learned. Failed Kickstarters and where the $ went.

By | April 29, 2016

In video game forums and comment sections, there’s a common theme. Customers, and sadly enough, even “developers,” haven’t a clue as to what game development costs. Some of this ignorance has been purposely perpetrated by developers as part of an ill conceived strategy. In a popular blog post featured on, Dinofarm Games suggests that… Read More »

Costs data.

By | April 28, 2016

As with yesterday’s sales data, these figures should also be revised downward. Again, these numbers are dated but remain good case studies. It has gotten significantly cheaper to produce video games over the last 3 years. Star Command Auro Dustforce A Note from Admin: I hope you found this content useful. If… Read More »

Sales data.

By | April 27, 2016

I’m re-themeing this week as financial data week. Monday’s post will be revised accordingly. These numbers are dated. Given the current problems of discovery (marketing), the projections for games of these types should be revised downwards. Don’t forget though, production costs should be revised downwards too. Reasons include technological advancements (eg. state machines) and increased… Read More »

Some clarity.

By | April 25, 2016

This week’s posts shaped up to have a theme – retroactively. That theme is the economics of #gamedev and so I punted this Monday’s VR post down the road. In its place I’m linking to this: Upon reading its context will become clear. There is a chasm between what people think a game costs… Read More »

Screenshot Saturday! Which hairstyle is best?

By | April 23, 2016

There’s one or two that I’m leaning towards, but I don’t want to prejudice the results. Which do you like best? A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content… Read More »