Monthly Archives: July 2016

ION, this is where the new book’s progress has stalled…

By | July 29, 2016

Was hoping that you could spawn prefabs from a GameObject’s pool at the GameObject’s coordinates. Barring any insight from SmartPool developer Jake, I’m going to have to forgo this strategy. It may not be possible; it may be that you can only have a single GameObject Pool. If that’s the case I’ll spawn prefabs from… Read More »

The two steps forward.

By | July 28, 2016

Since I’m still a novice zBrush user, my workflow consists of spending about 4 hours progressing, using the techniques I iterated through the day before, and two hours of experimentation. I’ve been posting the experimentations almost exclusively. Today I’m posting the actual progress. With very few tweaks anticipated, just about everything you see here will… Read More »

More experimentation.

By | July 27, 2016

I’m liking the scales above the eye, the lip scales need to be ensmallened. The olfactory cavity borders are too pronounced. The under-eye scales need a better pattern. But ultimately I’m excited about the techniques I’ve amassed. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and… Read More »

No workflow…

By | July 26, 2016

After wrestling with Dynamesh and zRemesher all another day long, I’ve come to the saddening, maddening conclusion that no workflow, no matter how clever, can take the place of RAM. Here you can see I’m struggling with creating eye detail while maintaining geometry. If the RAM isn’t there, then the pixols aren’t there, and you’re… Read More »

From Gamasutra: Humble Bundle outlines fraud prevention strategy following G2A fiasco

By | July 25, 2016

In a follow-up to the fall-out of the G2A fiasco posts here’s an interesting post about how the Humble Bundle store guys go about fraud prevention. It was particularly interesting to hear that they employ machine learning tactics. You can learn more about Humble Bundle’s fraud prevention procedures here: A Note from Admin: I… Read More »

2-Player Wall Candy Cab

By | July 23, 2016

This is in the works. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest tech recommendations, tricks, and tutorials! Name… Read More »