Less can be more, but how much less is too little?

In the book and tomorrow’s (soon to be yesterday’s) podcast I advocate that, in #indiedev, less can be more. But how much less can be too little? And what is an “idle clicker?” Nick Yee tells us about the origins of idle clickers and the surprising profiles of the people that play them in the following blog post:

http://www.gamasutra.com/blogs/NickYee/20160708/276661/The_Surprising_Profile_of_Idle_Clicker_Gamers.php

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