Monthly Archives: August 2016

Low Poly T-Rex.

By | August 31, 2016

I’ve developed a workflow for using zRemesher that creates a low poly model that has higher resolutions in areas of interest. I’ll post a video tutorial detailing the process on the nickelcitypixels youtube channel soon. Here’s the result: A Note from Admin: I hope you found this content useful. If so, please like and subscribe… Read More »

Finalizing Colorizing.

By | August 30, 2016

Still working on the white section. Looking to add brown speckles. After this, creating the low poly and adding feather planes. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content… Read More »

Beardless.

By | August 29, 2016

In Saturday’s post I declared that I would “…find an old save, rework it, and Project All on to the head of the most recent save.” To this day, my confusion regarding zBrush’s workflow means that I cannot remember under what circumstances this would work, if at all. For example, if I decapitated the reworked… Read More »

Rex pose. Wish I had more than 4GB RAM. Wish @Wacom would get back to me.

By | August 27, 2016

A step back today as I remove the protofeathers from the face. I’m going to try to find an old save, rework it, and Project All on to the head of the most recent save. Wish me luck. From there I call an audible on the workflow: I’m going to skip adding high res feathers… Read More »

Rex Color Scheming!

By | August 26, 2016

Today’s experiment: Again, this is pre-alpha planes. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest tech recommendations, tricks, and… Read More »

Tyrannosaurus, “Final” Sculpt.

By | August 25, 2016

Here it is! Coloration begins tomorrow. Zbrush fibers thereafter. Here’s what I’m thinking will be the inspiration for the color scheme:   A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art… Read More »

Arms.

By | August 24, 2016

Not much to see here. Laid down some permanent feathers, currently redoing the arms. Will be re-positioning teeth as claws too. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content… Read More »