Monthly Archives: September 2016

Re: Alpha Planes

By | September 30, 2016

It seems the problem with adding alpha planes as InsertMeshes is that they don’t retain their UVs. So my workflow is as such: Create planes in max, assign UVs Add planes as InsertMeshes to model in zBrush Split to subtools, paste UVs to 100+ planes by hand Export each 100+ planes by hand Download script… Read More »

Great Deformation!

By | September 29, 2016

Using this thing called “Skin Utilities,” which was mentioned in the most recent Tutorial Tuesday! post, I was able to iron out most of the feathery Rex’s jagged, exploding, starburst wrinkles. I’m working on uploading the repaired model to Sketchfab.com as we speak. I’ve left the alpha planes, which will give the impression of unkempt… Read More »

Tutorial Tuesday! Skinning a Character in 3ds Max.

By | September 27, 2016

As promised in the previous Freebie Fridays! post, here is a youtube series detailing how to, as evidenced by its title, skin a character in 3ds Max: This information is useful under the following conditions: You’re using a low poly mesh with a custom rig. Your character is made using edge loops (nearly) exclusively. You’re… Read More »

Good Deformation!

By | September 26, 2016

I’m pleased with this, especially since its such an extreme pose. Once I recognized the complete lack of philosophy governing the Paint Weights tool, it went much smoother. Here’s how to use Paint Weights: Make sure you have Paint Blend Weights selected and strength dialed up to 1 Select a bone, paint over some verticies… Read More »

Paint Weights. Progress.

By | September 24, 2016

After about two hours of tutorials and hours and hours of messing around I’ve made some progress. Paint Weights: Are not the visual equivalent of “Weight Tool” Colors don’t demark weights (ie, a vert in the yellow and a vert in the red can/do share the same weight values)?! Are garbage. Regardless, I’ve made them… Read More »

Freebie Friday! 3Ds Max Rigging Resources.

By | September 23, 2016

Equally at home in a Tutorial Tuesday (check back next Tuesday for a more thorough write-up), these resources aren’t of my creation. But they are great! As mentioned Wednesday in a microblog entry, I’m “…working on rigging. It’s not going great.” Now things are going much, m̶u̶c̶h̶  better (again, I’ll elaborate Tuesday). Until then, check… Read More »