Monthly Archives: October 2016

Video Game Playing Goals.

By | October 4, 2016

I think if I could have one video game playing skill granted, it would be the ability to do Wolverine’s ground infinite reliably. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game… Read More »

Saurian’s Rex

By | October 3, 2016

As with any reconstructions, there are parts of the Saurian rex that I like and parts I abhor. It’s in my top 3 of feathered reconstructions. I’m especially grateful that the Saurian team included a wireframe so that I can see how they implemented their alpha planes. Their plane is actually volumetric, something I think… Read More »

Paleoart Process: Feathered Rex

By | October 1, 2016

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should only take artistic liberties to address questions… Read More »