Monthly Archives: December 2016

2016. A Year of #Gamedev in Review. Also, Blood Cancer. (pinned)

By | December 31, 2016

2016 was a mixed bag. On the downside we lost Bowie, Prince, Muhammad Ali. Also I got cancer. On the plus side, I published my first game development book, was contracted for a second, and then again a third. Also I got cancer. That a cancer diagnosis could possibly improve my life is a grim… Read More »