Bad Deformation.

By | September 28, 2016

As part of the “one step back” part of the process I’ve come to expect with 3ds Max, my week’s worth of work has been ruined. Max complained of errors on export. As a result the mesh had to be repaired and a number of bones deleted. After that, you’d think it would be a simple task of loading the saved .env file, but no. This is the result:

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