Category Archives: Augmented Reality

Paleoart Process: Feathered Rex

By | October 1, 2016

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should only take artistic liberties to address questions… Read More »

Re: Alpha Planes

By | September 30, 2016

It seems the problem with adding alpha planes as InsertMeshes is that they don’t retain their UVs. So my workflow is as such: Create planes in max, assign UVs Add planes as InsertMeshes to model in zBrush Split to subtools, paste UVs to 100+ planes by hand Export each 100+ planes by hand Download script… Read More »

Great Deformation!

By | September 29, 2016

Using this thing called “Skin Utilities,” which was mentioned in the most recent Tutorial Tuesday! post, I was able to iron out most of the feathery Rex’s jagged, exploding, starburst wrinkles. I’m working on uploading the repaired model to Sketchfab.com as we speak. I’ve left the alpha planes, which will give the impression of unkempt… Read More »

Good Deformation!

By | September 26, 2016

I’m pleased with this, especially since its such an extreme pose. Once I recognized the complete lack of philosophy governing the Paint Weights tool, it went much smoother. Here’s how to use Paint Weights: Make sure you have Paint Blend Weights selected and strength dialed up to 1 Select a bone, paint over some verticies… Read More »

Paint Weights. Progress.

By | September 24, 2016

After about two hours of tutorials and hours and hours of messing around I’ve made some progress. Paint Weights: Are not the visual equivalent of “Weight Tool” Colors don’t demark weights (ie, a vert in the yellow and a vert in the red can/do share the same weight values)?! Are garbage. Regardless, I’ve made them… Read More »

Paint weights.

By | September 22, 2016

They don’t work for me. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest tech recommendations, tricks, and tutorials! Name… Read More »