Category Archives: Developer Blog

Developer Blog – VR Design Document Part 2

By | May 23, 2016

Part 2 of the sample VR Design Document. I. Gameplay Synopsis “Space Blast” is a mobile VR [redacted for the time being]. The game is played [redacted for the time being]. The player takes the role of a transformable space mech with two modes: spaceship and robot. [redacted for the time being]. [redacted for the… Read More »

Developer Blog – What is VR and What Makes It Awesome? Part 4

By | May 17, 2016

The new improved prototype debuted as the Oculus Rift at E3 2012. It was a hit and the rest is history; dev kits were successfully crowdfunded on Kickstarter.com and Facebook purchased Palmer’s Oculus Rift company for over $2 billion dollars. VR was suddenly back in a big way. Compared to the VR systems of yesteryear,… Read More »

Developer Blog – What is VR and What Makes It Awesome? Part 3

By | May 16, 2016

VR’s mainstream media presence would shortly share a similar fate; by the mid 90’s VR seemingly vanished from the cultural landscape. Virtual Reality may have been a victim of its own success, having over-saturated the news and entertainment. As likely its epithet was its epitaph. It simply wasn’t possible for Virtual Reality to deliver on… Read More »

Developer Blog – What is VR and What Makes It Awesome? Part 2

By | May 11, 2016

The first two such people, computer scientist Ivan Sutherland and student Bob Sproull, created “The Sword of Damocles,” widely considered to be the first Virtual Reality system. The device’s headset was so heavy that it needed to be suspended from a mechanical arm hanging from the ceiling; the disconcerting contraption is what inspired the “The… Read More »

Developer Blog – What is VR and What Makes It Awesome? Part 1

By | May 10, 2016

On May 3rd I linked to a brief history of VR. It wasn’t comprehensive enough to be considered accurate. I’m researching and writing a slightly less-brief, kind-of more comprehensive history of VR. About a chapter’s worth. Here’s part 1. What is VR and What Makes It Awesome? Virtual Reality has long existed as more of… Read More »

Developer Blog – An outline of technical/design accommodations and considerations for VR

By | May 9, 2016

This post summarizes 6 or 7 other posts on the subject. Check back as I intend to update this as new #VRdev tips and tricks emerge! To clarify the difference between accommodations and considerations: Technical accommodations must be made in order for the game to be, design considerations must be made in order for the… Read More »