Category Archives: economics

Freebie Fridays! Where to Sell Indie Games: itch.io

By | September 2, 2016

Previously, in a Tutorial Tuesdays post entitled “Marketing for Indies – PR, Social Media, and Game Trailers“, I mentioned indie game selling site itch.io. In the post I described itch.io as “an indie distribution site where the developers get to keep 100% of their proceeds. It also facilitates the creation and exhibition of game jams.”… Read More »

Still gone, clarification re: course deletion/deactivation

By | August 19, 2016

Yesterday I mentioned that I was leaving Udemy. In the course announcement email I misspoke, saying that “I will be deleting my Udemy course and closing my account.” I had meant to say that I was deactivating the course, not deleting it (which doesn’t seem possible anyways). Deactivation means that anyone who was enrolled in… Read More »

#UdemyExit

By | August 18, 2016

Recently Udemy has foisted a forced arbitration clause upon its users and content creators. Arbitration creates a parallel, bizarro legal universe in which people have no legal rights and corporations grant themselves even more power. Forcing arbitration upon your customers is an explicit admission that your business practices will not hold up under legal scrutiny.… Read More »

Are paid apps blah blah blah?

By | August 11, 2016

Well are they? http://www.gamasutra.com/view/news/279101/Are_paid_apps_dead_Theres_only_1_among_the_US_50_topgrossing_and_its_Minecraft.php   A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest tech recommendations, tricks, and tutorials! Name… Read More »

Overwatch and the argument for original IP.

By | August 5, 2016

The argument is essentially the headline of the following article: http://www.gamasutra.com/view/news/278631/Overwatch_helps_drive_recordbreaking_revenues_for_Activision_Blizzard.php A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest… Read More »

From Gamasutra: Humble Bundle outlines fraud prevention strategy following G2A fiasco

By | July 25, 2016

In a follow-up to the fall-out of the G2A fiasco posts here’s an interesting post about how the Humble Bundle store guys go about fraud prevention. It was particularly interesting to hear that they employ machine learning tactics. You can learn more about Humble Bundle’s fraud prevention procedures here: http://www.gamasutra.com/view/news/277788/Humble_Bundle_outlines_fraud_prevention_strategy_following_G2A_fiasco.php A Note from Admin: I… Read More »