Category Archives: #gameart

Freebie Friday! Make Gimp Look Like Photoshop? Don’t. Get Krita.

By | September 7, 2018

I’ve spent several days trying to make Gimp look like Photoshop. I followed the instructions here, here, and here, with the latter two bringing me closest to success. I had the least success with Gimpshop. For one, the top-level folder in the sourceforge download is misnamed which means that the readme install instructions will fail.… Read More »

NickelCityPixels Update: Kept You Waiting, Huh?

By | July 27, 2018

After the bone marrow transplant I came down with a nasty case of GvHD (Graft vs. Host Disease) in which my donor’s transplanted immune system attacks my organs as if they were a foreign body (which it is). The GvHD has been worse than anything I  encountered when I had cancer and has set me… Read More »

Tutorial Tues.! How-to Increase Your WordPress Upload Limit (video)!

By | October 3, 2017

Increasing your WordPress upload limit. This may seem only tangentially related to #gameart and #gamedev, but hopefully if you’re serious about these disciplines you maintain a website in addition to all of your social media. In many cases, “website” is synonymous w/ WordPress website. If you’re a #gamedev or #gameartist, your site will undoubtedly be… Read More »

#ScreenshotSaturday! Chess Tactics RPG feat. More @tenpoundpixel!

By | September 30, 2017

In a previous post we looked at @tenpoundpixel’s Chess Tactics RPG pawn character artwork. As promised, this week we’ll look at the queen character portrait he’s created! Look!: Luminous! And illuminating too, as @tenpoundpixel gives us this .gif demonstrating his process: As we speak, Mr. Pixel is hard at work creating another set of astonishing… Read More »

#ScreenshotSaturday! Chess Tactics RPG feat. @tenpoundpixel!

By | September 23, 2017

#ScreenshotSaturday! Chess Tactics RPG feat. @tenpoundpixel! I’ve been rolling out the Chess Tactics RPG announcement, slowly, in bits and pieces over the course of a few years now. Part of the problem, as described in this indieview podcast, has been deciding which of my 7 favorite projects to pursue. As a result, Chess Tactics RPG… Read More »

Freebie Fridays! 3D Face Reconstruction from a Single Image!

By | September 22, 2017

The title says it all; 3D Face Reconstruction from a Single Image! A whole lot of #gamedev is reconstructing characters and worlds that can’t be found IRL. That’s the whole point of an art medium whose biggest draw is escapism. Fantasy art assets will still need to be created by “hand.” But, for the times… Read More »

Workflow Weds! Art Asset Creation & Workflow

By | September 6, 2017

In this brand new Workflow Wednesday, we’ll look at art asset creation and workflow. I’ve screen recorded the creation of a character model from sculpt to in-game. Because the commentary is sporadic, I’ve included a transcript below. Painting and inflating, you’ve probably seen this part in my XYZs of Sculpting Clothing Folds in Zbrush video.… Read More »