Category Archives: #gameart

Streaming Saturdays! My First Stream!

By | September 2, 2017

In an effort to ramp-up the Nickel City Pixels, Inc. social media, I’ve recently started streaming! And I must say, I’m overly proud that I’m as technologically savvy as a 12 year old. The first streams, featuring echoing audio and Pilotwings, are what I hope to someday refer to as “humble beginnings.” From here I… Read More »

Tutorial Tues! Live Gamedev Lessons on Twitch!!!

By | August 29, 2017

You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »

Scrutiny Saturday: Ergotron LX Desk Mount Review

By | August 26, 2017

Ergotron LX Desk Mount LCD Arm: It’s something of a must-have if you want to get the most out of your graphics tablet monitor. It also has the potential to inexpensively turn your desk into a sit-stand desk. The first one I got was defective (the tilt mechanism was WAY too tight) but the second… Read More »

Throwback Thursdays! Cape Creation in 3ds Max for use in Unity, a Cape Rigging Tutorial

By | August 24, 2017

Currently this is my most popular tutorial (soon to be overtaken by The XYZs of Sculpting Clothing Folds in Zbrush (Super fast beginner tutorial) )! Whether you need a caped crusader or a be-mantled baddie, this cape rigging tutorial is for you! In this cape rigging tutorial I’ll demonstrate cape creation in 3ds Max for… Read More »

Tutorial Tuesday! The XYZs of Folds in Zbrush (Super fast fold sculpting tutorial for beginners)

By | August 22, 2017

In what is quickly becoming my most popular video, I provide the easiest, quickest, most sure-fire fold sculpting tutorial on the ‘net. Create realistic clothing in zbrush in seconds! Even if you’re not an artist, or especially if you’re not an artist, this tutorial is for you! Apply a dark color to your sculpt. Paint… Read More »

Tutorial Tuesday! Get Mixamo Auto-Rig to work with 3ds Max Biped.

By | November 15, 2016

In a Freebie Friday’s post, I wrote about the miracle that is Mixamo’s Auto-Rigger. For a lot of #indiedev work, inoperability with 3ds Max’s biped animation system is a deal-breaker, however. Thankfully, there’s a script for that. And a tutorial. And I didn’t even have to be the one to make the tutorial! So all… Read More »

Saurian’s Rex

By | October 3, 2016

As with any reconstructions, there are parts of the Saurian rex that I like and parts I abhor. It’s in my top 3 of feathered reconstructions. I’m especially grateful that the Saurian team included a wireframe so that I can see how they implemented their alpha planes. Their plane is actually volumetric, something I think… Read More »