Category Archives: #gamedev

#MEGADESKKKK! The Big B’log Web Log Pt. 3

By | September 27, 2017

The Ergotron desk saga begins! In comparison to #megacart’s requirements, the desk portion of #megadesk’s requirements were decidedly sparse. It needed to: Change and maintain suitable elevations, ie, be sit-stand Be pneumatic or pneumatic-like; no pin and post, crank, or motor schemes These requisites narrow the field quite quickly. In short, the desk needed to:… Read More »

#MEGADESKKKK! The Big B’log Web Log Pt. 2

By | September 26, 2017

#Megadesk is to be comprised of #megacart and a desk not yet mega. Building #megadesk proved folly, but by searching “utility cart” instead of “computer cart,” I was able to find some things somewhat promising. And at prices far less than it would cost to build my own. Revisiting the #megacart specifications, it needs to:… Read More »

#MEGADESKKKK! The Big B’log Web Log Pt. 1

By | September 25, 2017

The #megadesk saga begins with the construction of #megacart, a computer cart. Typically construction with a #mega or ultra prefix ends with a lesson in humility and human folly. The tales involve engineers whose hubris brought them too close to the proverbial sun, whose mechanical colossi crumbled with every step. Like the #megatower of Babel,… Read More »

Freebie Fridays! 3D Face Reconstruction from a Single Image!

By | September 22, 2017

The title says it all; 3D Face Reconstruction from a Single Image! A whole lot of #gamedev is reconstructing characters and worlds that can’t be found IRL. That’s the whole point of an art medium whose biggest draw is escapism. Fantasy art assets will still need to be created by “hand.” But, for the times… Read More »

#TBT! Nickel City Pixels Workspace I!

By | September 21, 2017

I’ve only 2 reasons for posting about Workspace I: I threw back to the superior NCP Workspace II already This week I’m hard at work on NCP Workspace III! Workspace III goes by the name of #Megadesk!! For those of you keeping count, yes, #Megadesk has been alluded to previously. #Megadesk will enable multi-tasking, much… Read More »

WCIGAWW? Is SendX a viable MailChimp alternative? Part 1

By | September 20, 2017

Is SendX a viable MailChimp alternative? I’ve learned the hard way that #indiedev is #prdev. In a Gamasutra blog post I noted that; Triple A developers spend 2 to 3 times the development budget on marketing2. They know that how good the game is isn’t nearly as important as how well the game is perceived,… Read More »

Press Release! For Immediate Release Feb. 22, 2017 :S

By | September 19, 2017

Buffalo, Feb. 21, 2017 – Afflicted with blood cancer, developer Michael Kelley will run 7 video game crowdfunding campaigns simultaneously to see which work-in-progress he should see through to the end. Witness crowdfunding as it should be; not as a marketing gimmick for multi-million dollar reboots but a resource to fund unfinished, innovative, independent games.… Read More »