NCPs January Recap

Hopefully throughout January we were able to establish our commitment to our New Year’s resolutions and created an infrastructure that will facilitate success in 2020. If you have indeed been following through each Thursday, you’ve accomplished the following; Organized and optimized your technical infrastructure Managed your cables Labeled your cables and wall-warts Completed the Data

Important Announcement! No-Code DLC.zip

Re: No-Code Video Game Development Using Unity and Playmaker. I recently migrated nickelcitypixels.com to a new host, new server. Unfortunately the DLC.zip that accompanies the No-Code text book didn’t transfer over. I’ve since corrected the oversight. I’m very sorry for the inconvenience, the DLC can be downloaded from: https://nickelcitypixels.com/noCodeBook/dlc.zip Thank you for your support, and

Follow Thru Thursday! Cable-Labeling

In the first Follow-Thru Thursday post, we discussed boxing belongings and labeling them thusly. In the follow-up Follow-Thru Thursday post, we practiced zen and the art of cable-management. And in the following Follow-Thru Thursday post, we’ll combine the two disciplines with cable-labeling! The practice of cable labeling is pretty self-explanatory. You simply label your cables

2020! What to Expect from NCP!

Happy New Year! New year, new site! What other news can you expect from Nickel City Pixels in 2020? No-Code Video Game Development Using Unity and Playmaker 2nd Edition! Having been published in 2016 and tutoring the use of Unity 4.x, the original No-Code Video Game Development is starting to show its age. In my

Chapter 16: The Console View

lesson 16: Console View We’ve learned that the Project View shows us everything we have available to put in game. The Scene View shows us everything we have in the current level. In this lesson we’ll learn that the Console View shows us everything we’ve screwed up. Fig. 16.1 shows the Console View. The Console