Category Archives: Meetup Mondays!

Meetup Monday! IndieView Interview With Me!

By | September 18, 2017

Awhile ago I did an interview with @indieviewpod. In the indieview interview I discuss my difficulties trying to decide which of my 7 favorite #gamedev projects I should pursue. I mention my plans to run a Crowdfunding Battle Royale, in which I pit said 7 projects against each other to see which has the most… Read More »

Podcast Prototype.

By | June 21, 2016

Today my good friend from back in the day, Jay, helped me create Nickel City Pixel’s prototype podcast. One day we’ll all look back on it and be mortified by how unprofessional it all was. But why wait until one day? Let’s be mortified now. Please enjoy this, the forerunner to what will undoubtedly be… Read More »

#gameart – Guilty Gear Xrd developer presentation.

By | April 18, 2016

XIII set the high water mark for cel shading in 2003. That mark remained for over a decade (many generations in #gamedev time) until the high tide of Guilty Gear Xrd swept it away. Until its camera switches to a different perspective, it’s impossible to tell that Xrd’s characters are anything but 2D “hand-drawn.” Making… Read More »

Meetup Mondays! An Interview With… Me!?

By | March 21, 2016

What better inaugural Meetup Mondays interview could there be than an interview with yours truly?! http://bit.ly/1esJ11t This was conducted by @Unity3Dnews and, as fate would have it, was his inaugural interview too! We delve into The Blind Shrine Maiden. Check out its Facebook page, won’t you? https://www.facebook.com/The-Blind-Shrine-Maiden-1378393195767418/ I’ll be adding a link to the web… Read More »