Category Archives: No-Code Videogame Development Using Unity and Playmaker

dlc.zip

By | August 4, 2016

Re: No-Code Video Game Development Using Unity and Playmaker. It has recently come to my attention that I mistakenly uploaded an outdated version of dlc.zip to http://nickelcitypixels.com/noCodeBook/dlc.zip. I apologize for the inconvenience. I’ve rectified the issue; the correct dlc.zip version is now available at: http://nickelcitypixels.com/noCodeBook/dlc.zip Thank you to Ferdinand for bringing the error to my… Read More »

Like I always told you, if you put your mind to it you can accomplish anything!

By | June 13, 2016

This just arrived, oh hi Marty. I think it’s your new book! A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the… Read More »

Self-Promotion Saturday! Asset store, about and our sponsors

By | June 11, 2016

This week has been pretty productive; The Nickel City Pixels Asset Store premiered, Sketchfab has been integrated so as to facilitate model viewing, sidebar links have been installed, No-Code Video Game Development Using Unity and Playmaker is now available for purchase on Amazon(!), and an About page has been deployed! The About page features links… Read More »

The end of code. All of June: No-Code Video Game Development Using Unity and Playmaker for Just $10!

By | May 28, 2016

The article is about machine learning, but Wired’s provocative and prescient June issue could’ve just as easily been about state machine technology. Also in June: the imminent release of the No-Code book and the beginnings of a new book and video course! June is shaping up to be a celebration of barrier breaking tech and… Read More »

Self-Promotion Saturday! No-Code Student Testimonial #2

By | April 9, 2016

No-code Video Game Development with Unity3d and Playmaker teaches you how to create a modest FPS horror-survival video game without ever having to write a single line of code! By leveraging the powerful new technology of State Machines, a game developer can eliminate code and instead make diagrams to control the game’s operations. Creating a… Read More »

Self-Promotion Saturday: What comes with the No-Code Udemy course?

By | April 2, 2016

Keep in mind that in addition to documents, quizzes, and video instruction detailing the creation of an FPS Horror Survival game, the No-Code Udemy video course includes a functioning FPS Horror Survival game. It is chock-full of art asset DLC! Here is everything that comes with the No-Code video course: buttonA.png cyborgNinja@attack.FBX cyborgNinja@hit.FBX cyborgNinja@run.FBX cyborgNinjaEye.jpg… Read More »

WTF Wednesday: The Bizarro Michael

By | March 30, 2016

I like this Michael Kelley. He seems nice. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest tech recommendations, tricks,… Read More »