Category Archives: No-Code VR Development Using Unity and Playmaker

Chapter 3: Edit

By | March 11, 2019

Chapter 3: Edit In this lesson we’re going to be taking a look at the “Edit” drop-down menu. The Edit drop-down menu may seem extensive and tedious, but learning it will help provide a solid foundation for your future as a game developer working in Unity. The most important concepts here are those of “Tags… Read More »

Chapter 2: Main Menu Bar/File

By | March 8, 2019

Chapter 2: Main Menu Bar We’re going to look at Unity’s “Main Menu Bar.” In this lesson we’ll learn of Unity’s three most important file and folder types; “Project, Scene, and Package.” Crucially, we’ll learn which to use when and why. We will create a Project and a Scene. Briefly, we’ll examine building a Project… Read More »

Chapter 1: What is Unity and What Makes it Awesome?

By | March 4, 2019

First in a series of posts that reprints the unedited manuscript, No-Code VR Development Using Unity and Playmaker. Chapter 1: What is Unity and What Makes it Awesome? The history of video game development is relatively short yet decidedly dramatic. In turn borne of revolutionary technology and revolutionizing technology, its history has at times been… Read More »