Category Archives: Screenshot Saturday!

#ScreenshotSaturday! Chess Tactics RPG feat. More @tenpoundpixel!

By | September 30, 2017

In a previous post we looked at @tenpoundpixel’s Chess Tactics RPG pawn character artwork. As promised, this week we’ll look at the queen character portrait he’s created! Look!: Luminous! And illuminating too, as @tenpoundpixel gives us this .gif demonstrating his process: As we speak, Mr. Pixel is hard at work creating another set of astonishing… Read More »

#ScreenshotSaturday! Chess Tactics RPG feat. @tenpoundpixel!

By | September 23, 2017

#ScreenshotSaturday! Chess Tactics RPG feat. @tenpoundpixel! I’ve been rolling out the Chess Tactics RPG announcement, slowly, in bits and pieces over the course of a few years now. Part of the problem, as described in this indieview podcast, has been deciding which of my 7 favorite projects to pursue. As a result, Chess Tactics RPG… Read More »

Paleoart Process: Feathered Rex

By | October 1, 2016

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should only take artistic liberties to address questions… Read More »


By | August 29, 2016

In Saturday’s post I declared that I would “…find an old save, rework it, and Project All on to the head of the most recent save.” To this day, my confusion regarding zBrush’s workflow means that I cannot remember under what circumstances this would work, if at all. For example, if I decapitated the reworked… Read More »

Rex pose. Wish I had more than 4GB RAM. Wish @Wacom would get back to me.

By | August 27, 2016

A step back today as I remove the protofeathers from the face. I’m going to try to find an old save, rework it, and Project All on to the head of the most recent save. Wish me luck. From there I call an audible on the workflow: I’m going to skip adding high res feathers… Read More »

Screenshot Saturday! New Rex: Artistry vs. Accuracy

By | July 16, 2016

I’m currently sculpting a new T-Rex. The first Rex I did, seen here, is my very first or second zbrush sculpt ever. Real-live is my first app ever. So, to see how far I’ve come in terms of artistry, I’m redoing the Tyrannosaurus. But how far am I willing to go in terms of accuracy?… Read More »

Screenshot Saturday! Yoshimi Vs. Face Punching Robots!

By | May 21, 2016

BeetleBaht! A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest tech recommendations, tricks, and tutorials! Name *FirstLastEmail *CommentSubmit Or subscribe… Read More »