Category Archives: Self-Promotion Saturdays!

Paleoart Process: Feathered Rex

By | October 1, 2016

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should only take artistic liberties to address questions… Read More »

Self Promotion Saturday! Website overhaul.

By | June 18, 2016

Welcome to the redesigned website! I’m experimenting with different themes. I’m also optimizing for SEO. To that end, I’ve plugged in Yoast SEO for WordPress. One of the stranger features of Yoast is its post analysis. Developed in conjunction with a linguist, the Yoast’s algorithm scores your blog entry according to, among other things: word… Read More »

Self-Promotion Saturday! Asset store, about and our sponsors

By | June 11, 2016

This week has been pretty productive; The Nickel City Pixels Asset Store premiered, Sketchfab has been integrated so as to facilitate model viewing, sidebar links have been installed, No-Code Video Game Development Using Unity and Playmaker is now available for purchase on Amazon(!), and an About page has been deployed! The About page features links… Read More »

The end of code. All of June: No-Code Video Game Development Using Unity and Playmaker for Just $10!

By | May 28, 2016

The article is about machine learning, but Wired’s provocative and prescient June issue could’ve just as easily been about state machine technology. Also in June: the imminent release of the No-Code book and the beginnings of a new book and video course! June is shaping up to be a celebration of barrier breaking tech and… Read More »

Self-Promotion Saturday! No-Code Virtual Reality Development Using Unity and Playmaker!

By | May 14, 2016

I’m pleased to announce that the ink has dried on my latest book deal with Taylor & Francis! This time next year I’ll be finishing up the second installment of the No-Code series. In order to stand alone it will reprint Sections I (Unity) and II (Playmaker) of No-Code Video Game Development Using Unity and… Read More »

Self-Promotion Saturday! No-Code Student Testimonial #2

By | April 9, 2016

No-code Video Game Development with Unity3d and Playmaker teaches you how to create a modest FPS horror-survival video game without ever having to write a single line of code! By leveraging the powerful new technology of State Machines, a game developer can eliminate code and instead make diagrams to control the game’s operations. Creating a… Read More »