Category Archives: Star Foxy VR!

Developer Blog – VR Design Document Part 1

By | May 18, 2016

If I were creating a design document for a VR app (or creating a book about creating a design document for a VR app, and then creating a VR app), it might look something like this: Post X: Design Document In this post we’ll look at the design document for our final project, [redacted for… Read More »

Developer Blog – VR design accommodations and considerations part 3

By | May 7, 2016

So far we’ve discussed design considerations from the standpoint of overcoming challenges inherent to VR. This is a limited strategy. It is possible to fixate on the difficulties to the determent of realizing the possibilities. A complete strategy involves design choices that address the challenges but also enhance the strengths of VR. This means taking… Read More »

Screenshot Saturday! Which hairstyle is best?

By | April 23, 2016

There’s one or two that I’m leaning towards, but I don’t want to prejudice the results. Which do you like best? A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content… Read More »