#LearnGameDevGameJam Announcement!

Recently my nephew asked me if we could join a gamejam. I said yes before realizing that there weren’t all that many gamejams suitable for beginner game creators. Rather than disappoint him, I decided to create a gamejam that was half jam/half video game development course with the intent of helping aspiring developers and artists

Side-Project Saturdays/Sundays!

I’ve recently recommitted to an updated, spreadsheet-based version of my index-card time-management strategy. The process has revealed that I haven’t been honest about how much time I’ve spent working (in my defense, I’ve been constantly waylaid by health issues). Along with the realization that I haven’t been working enough, quantifying my time management has elicited

Samurai Sculpt: What I’ve Learned So Far.

To date, there are sixteen live stream replays of the samurai sculpt up on the nickelcitypixels youtube channel. Each video is about two hours, meaning that 32 hours of sculpting has been recorded. Estimating as much time was spent sculpting off-stream means that, to date, 64 hours has been dedicated to creating the samurai character.