Category Archives: Tutorial Tuesday!

Tutorial Tues.! How-to Increase Your WordPress Upload Limit (video)!

By | October 3, 2017

Increasing your WordPress upload limit. This may seem only tangentially related to #gameart and #gamedev, but hopefully if you’re serious about these disciplines you maintain a website in addition to all of your social media. In many cases, “website” is synonymous w/ WordPress website. If you’re a #gamedev or #gameartist, your site will undoubtedly be… Read More »

Tutorial Tues! Live Gamedev Lessons on Twitch!!!

By | August 29, 2017

You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »

Tutorial Tuesday! The XYZs of Folds in Zbrush (Super fast fold sculpting tutorial for beginners)

By | August 22, 2017

In what is quickly becoming my most popular video, I provide the easiest, quickest, most sure-fire fold sculpting tutorial on the ‘net. Create realistic clothing in zbrush in seconds! Even if you’re not an artist, or especially if you’re not an artist, this tutorial is for you! Apply a dark color to your sculpt. Paint… Read More »

Tutorial Tuesday! Get Mixamo Auto-Rig to work with 3ds Max Biped.

By | November 15, 2016

In a Freebie Friday’s post, I wrote about the miracle that is Mixamo’s Auto-Rigger. For a lot of #indiedev work, inoperability with 3ds Max’s biped animation system is a deal-breaker, however. Thankfully, there’s a script for that. And a tutorial. And I didn’t even have to be the one to make the tutorial! So all… Read More »

Tutorial Tuesday! Skinning a Character in 3ds Max.

By | September 27, 2016

As promised in the previous Freebie Fridays! post, here is a youtube series detailing how to, as evidenced by its title, skin a character in 3ds Max: This information is useful under the following conditions: You’re using a low poly mesh with a custom rig. Your character is made using edge loops (nearly) exclusively. You’re… Read More »

Tutorial Tuesday! Marketing for Indies – PR, Social Media, and Game Trailers

By | June 14, 2016

Equally at home in a Freebie Fridays post, this “tutorial” isn’t one of mine. But it is great! It remains one of my go to sources for all things indie marketing. Unfortunately, as good as it is, it is also really long and rambling. I’ve decided to rewatch it for my own edification while making… Read More »

Tutorial Tuesday! A better way to conceptualize masks in substance painter.

By | April 5, 2016

As promised, here it is, a better way to conceptualize masks in Substance Painter. This video is a response to Allegorithmic’s youtube tutor’s perplexing insistence that a black mask is transparent. If you want the abridged version of the video response, here it is: A black mask isn’t transparent. Black is the color of night… Read More »