Category Archives: tutorial

Throwback Thursdays! Cape Creation in 3ds Max for use in Unity, a Cape Rigging Tutorial

By | August 24, 2017

Currently this is my most popular tutorial (soon to be overtaken by The XYZs of Sculpting Clothing Folds in Zbrush (Super fast beginner tutorial) )! Whether you need a caped crusader or a be-mantled baddie, this cape rigging tutorial is for you! In this cape rigging tutorial I’ll demonstrate cape creation in 3ds Max for… Read More »

Tutorial Tuesday! A better way to conceptualize masks in substance painter.

By | April 5, 2016

As promised, here it is, a better way to conceptualize masks in Substance Painter. This video is a response to Allegorithmic’s youtube tutor’s perplexing insistence that a black mask is transparent. If you want the abridged version of the video response, here it is: A black mask isn’t transparent. Black is the color of night… Read More »

Tutorial Tuesday! No-Code Touch Controls! Unity Dual FPS Touch Joysticks

By | March 22, 2016

For a transcript of today’s broadcast… scroll down. This video results from several issues: first and foremost, my Udemy students have asked me how to get touch controls to work. Secondly, I’ve seen yet another youtube video giving faulty information on the subject. Thirdly, I impulsively purchased Easy Touch 5 : Touchscreen and Virtual Controls.… Read More »

Tutorial Tuesday! Upgrading and Migrating Your Unity Project.

By | March 15, 2016

Video games, being the culmination of every other art form at their most technical, take a long time to create. Because of this, it is not uncommon to hear of people developing games in legacy iterations of Unity. Occasionally there will be a need to migrate from previous versions of Unity to the latest, despite… Read More »

Configuring Unity for use with a Bluetooth Controller in VR (abridged).

By | March 7, 2016

Recently a student asked me how to configure a Bluetooth Controller for use in VR. The short answer is that configuration is a simple affair of attaching an FPS Controller script to whatever has the VR prefab attached to it. The Edit>Project Settings>Input settings are all pre-configured for use with a mouse and keyboard and… Read More »

Tutorial Tuesday! Video Game Development 101 Lesson 1 – The Evolution and Rediscovery of Play

By | March 1, 2016

This is actually a lesson, not a tutorial. But for the word “lesson” there are no opportunities for day-related alliteration. So… This is a presentation I gave at a SUNY symposium. It’s all about how evolution devised play as a mechanism for initializing and promoting desired behaviors. Eagle-eyed observers will note that there are gaps… Read More »