Category Archives: Virtual Reality

Workflow Weds! Art Asset Creation & Workflow

By | September 6, 2017

In this brand new Workflow Wednesday, we’ll look at art asset creation and workflow. I’ve screen recorded the creation of a character model from sculpt to in-game. Because the commentary is sporadic, I’ve included a transcript below. Painting and inflating, you’ve probably seen this part in my XYZs of Sculpting Clothing Folds in Zbrush video.… Read More »

Paleoart Process: Feathered Rex

By | October 1, 2016

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should only take artistic liberties to address questions… Read More »

Re: Alpha Planes

By | September 30, 2016

It seems the problem with adding alpha planes as InsertMeshes is that they don’t retain their UVs. So my workflow is as such: Create planes in max, assign UVs Add planes as InsertMeshes to model in zBrush Split to subtools, paste UVs to 100+ planes by hand Export each 100+ planes by hand Download script… Read More »

Great Deformation!

By | September 29, 2016

Using this thing called “Skin Utilities,” which was mentioned in the most recent Tutorial Tuesday! post, I was able to iron out most of the feathery Rex’s jagged, exploding, starburst wrinkles. I’m working on uploading the repaired model to Sketchfab.com as we speak. I’ve left the alpha planes, which will give the impression of unkempt… Read More »

Good Deformation!

By | September 26, 2016

I’m pleased with this, especially since its such an extreme pose. Once I recognized the complete lack of philosophy governing the Paint Weights tool, it went much smoother. Here’s how to use Paint Weights: Make sure you have Paint Blend Weights selected and strength dialed up to 1 Select a bone, paint over some verticies… Read More »

Paint Weights. Progress.

By | September 24, 2016

After about two hours of tutorials and hours and hours of messing around I’ve made some progress. Paint Weights: Are not the visual equivalent of “Weight Tool” Colors don’t demark weights (ie, a vert in the yellow and a vert in the red can/do share the same weight values)?! Are garbage. Regardless, I’ve made them… Read More »