Category Archives: ZBrush

Workflow Weds! Art Asset Creation & Workflow

By | September 6, 2017

In this brand new Workflow Wednesday, we’ll look at art asset creation and workflow. I’ve screen recorded the creation of a character model from sculpt to in-game. Because the commentary is sporadic, I’ve included a transcript below. Painting and inflating, you’ve probably seen this part in my XYZs of Sculpting Clothing Folds in Zbrush video.… Read More »

Tutorial Tuesday! The XYZs of Folds in Zbrush (Super fast fold sculpting tutorial for beginners)

By | August 22, 2017

In what is quickly becoming my most popular video, I provide the easiest, quickest, most sure-fire fold sculpting tutorial on the ‘net. Create realistic clothing in zbrush in seconds! Even if you’re not an artist, or especially if you’re not an artist, this tutorial is for you! Apply a dark color to your sculpt. Paint… Read More »

Paleoart Process: Feathered Rex

By | October 1, 2016

Paleoart Process: Feathered Rex Modeling a dinosaur pits artistry against accuracy. Which is more important, popularity or plausibility? Perception or reality? Art or science? For the paleoartist, science is of utmost importance. A paleoartist strives to depict prehistoric life according to the latest scientific findings. A paleoartist should only take artistic liberties to address questions… Read More »

Re: Alpha Planes

By | September 30, 2016

It seems the problem with adding alpha planes as InsertMeshes is that they don’t retain their UVs. So my workflow is as such: Create planes in max, assign UVs Add planes as InsertMeshes to model in zBrush Split to subtools, paste UVs to 100+ planes by hand Export each 100+ planes by hand Download script… Read More »

Great Deformation!

By | September 29, 2016

Using this thing called “Skin Utilities,” which was mentioned in the most recent Tutorial Tuesday! post, I was able to iron out most of the feathery Rex’s jagged, exploding, starburst wrinkles. I’m working on uploading the repaired model to Sketchfab.com as we speak. I’ve left the alpha planes, which will give the impression of unkempt… Read More »

Good Deformation!

By | September 26, 2016

I’m pleased with this, especially since its such an extreme pose. Once I recognized the complete lack of philosophy governing the Paint Weights tool, it went much smoother. Here’s how to use Paint Weights: Make sure you have Paint Blend Weights selected and strength dialed up to 1 Select a bone, paint over some verticies… Read More »

Rex rigging.

By | September 21, 2016

Corrected the Rex’s overbite (note to self: do everything right the first time next time). Working on rigging. It’s not going great. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art… Read More »