Freebie Friday! superpixeltime.johnnylml.com

By | April 1, 2016

Today’s Freebie Friday results from the comment section of a previous post. There, Drew and I lament the lack of solutions for procedurally generating quality pixel art, either through rendering or post-processing. Coincidentally, around that time I found superpixeltime.johnnylml.com, a site that pixelates your linked/uploaded images. It allows you to force palettes and choose a level of pixelation.

I fed it the following already procedurally pixelated image:

And superPixelTime created the following by forcing a Super Mario Brothers’ palette upon it:

In this particular instance the results may seem underwhelming. You can, however, begin to see its value. If paired with an image created in anticipation of superPixelTime’s effects (ie., a simpler image with an already restrictive palette), the results could be very good.


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2 thoughts on “Freebie Friday! superpixeltime.johnnylml.com

  1. Drew

    I played around with it a bit. It seems like if you can get the colors right, it will make cool images. That’s the real trick though. Like you said, the image may require some preliminary work to optimize it for what superPixelTime can work with.

    It’d probably be worthwhile to make a simple image with various colors and see how they are interpreted so you know what to expect and can get an idea of what colors to use for your character designs.

    It may also be a good idea to look up the color palettes of the games on the list and simply use those for coloring your character before bringing it over. That should get a more predictable result with the program’s color picking algorithm, but of course I haven’t tested it.

    Reply
    1. admin Post author

      Yeah, I think with any of these procedural solutions you have to do proper prep work and meet it half-way.

      Reply

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