From Gamasutra: Why are so many devs employing a retro low-poly mid-1990s aesthetic?

By | June 1, 2016

A Gamasutra article asks: Why are so many devs employing a retro low-poly mid-1990s aesthetic? The honest answer (nowhere to be found in the post): it’s cheap and easy, first and foremost. That’s not necessarily a knock on its use, art assets are the most expensive aspect of game development and so it makes good financial sense to use low poly where applicable.


A Note from Admin:


I hope you found this content useful. If so, please like and subscribe and consider contributing to

so that I can continue to produce great #gamedev and #game art content while battling cancer!

Subscribe and get ahead with the latest tech recommendations, tricks, and tutorials!

Or subscribe to:
NCP on Twitch
NCP on YouTube
NCP on Twitter (warning: politics!)

WIP Sites:
learnindiedev.com Unlike Udemy, this site will feature live lessons and game jam learn-a-thons (exactly what it sounds like)! Featuring No-Code Video Game Development, the only video course to become a published text book!

openforcommissions.com Why be hard to find? Upload your portfolio, change your open/close status with a single tweet, get paid!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.