I’m pleased with this, especially since its such an extreme pose. Once I recognized the complete lack of philosophy governing the Paint Weights tool, it went much smoother.
Here’s how to use Paint Weights:
- Make sure you have Paint Blend Weights selected and strength dialed up to 1
- Select a bone, paint over some verticies
- Does it look better?
- No -> stop and select a different bone, repeat the previous steps
- Yes -> keep doing that until there’s NDE, repeat the previous steps
Pro tip: to really speed up the process, narrow your bone selection to just what’s available in the Weight Tool window.
In next week’s Tutorial Tuesday, I’ll link to a more substantive Paint Weights tutorial.
A Note from Admin:
I hope you found this content useful. If so, please like and subscribe and consider contributing to
so that I can continue to produce great #gamedev and #game art content while battling cancer!
Subscribe and get ahead with the latest tech recommendations, tricks, and tutorials!
learnindiedev.com Unlike Udemy, this site will feature live lessons and game jam learn-a-thons (exactly what it sounds like)! Featuring No-Code Video Game Development, the only video course to become a published text book!
openforcommissions.com Why be hard to find? Upload your portfolio, change your open/close status with a single tweet, get paid!