Yesterday’s post demonstrated some progress on the T-rex. The progress, however, was mostly of the skill building variety; today I started off with a blank canvas. This particular canvas’ geometry is a bit discombobulated though. I dynameshed and zRemeshed all day long and this is all I have to show for it:
After permuting all the dynameshing/zRemeshing parameters and workflows, I’m right back where I started from. The issue is that zRemesher destroys the pubic bone geometry. Hopefully I’ll come up with a solution soon!
A Note from Admin:
I hope you found this content useful. If so, please like and subscribe and consider contributing to
so that I can continue to produce great #gamedev and #game art content while battling cancer!
Subscribe and get ahead with the latest tech recommendations, tricks, and tutorials!
learnindiedev.com Unlike Udemy, this site will feature live lessons and game jam learn-a-thons (exactly what it sounds like)! Featuring No-Code Video Game Development, the only video course to become a published text book!
openforcommissions.com Why be hard to find? Upload your portfolio, change your open/close status with a single tweet, get paid!