One step back.

By | July 21, 2016

Yesterday’s post demonstrated some progress on the T-rex. The progress, however, was mostly of the skill building variety; today I started off with a blank canvas. This particular canvas’ geometry is a bit discombobulated though. I dynameshed and zRemeshed all day long and this is all I have to show for it:

After permuting all the dynameshing/zRemeshing parameters and workflows, I’m right back where I started from. The issue is that zRemesher destroys the pubic bone geometry. Hopefully I’ll come up with a solution soon!


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