Screenshot Saturday! King Tut’s sarcophagus.

By | April 16, 2016

Thursday’s post featured a model of King Tut’s sarcophagus that I’d been working on in ZBrush. I decided to dig up the low poly and see what it looks like in Unity. Not bad! And only 5026 polygons.

Ah, the power of normal mapping:

Check back soon, I will have this and other art assets for sale! Next week’s posts will all be #gameart themed and feature insight from professional artists.

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