Tag Archives: 3ds max

Throwback Thursdays! Cape Creation in 3ds Max for use in Unity, a Cape Rigging Tutorial

By | August 24, 2017

Currently this is my most popular tutorial (soon to be overtaken by The XYZs of Sculpting Clothing Folds in Zbrush (Super fast beginner tutorial) )! Whether you need a caped crusader or a be-mantled baddie, this cape rigging tutorial is for you! In this cape rigging tutorial I’ll demonstrate cape creation in 3ds Max for… Read More »

Update: Tutorial Tuesday! Get Mixamo Auto-Rig to work with 3ds Max Biped.

By | November 15, 2016

Unfortunately, Adobe bought out Mixamo and don’t know what the fuck they’re doing. They’ve eliminated .bip exports, meaning that this (and most other) methods for importing animations to Max no longer work. I hope to start a petition soon so that Adobe is forced to fix the error of their ways. Check back for links.… Read More »

Tutorial Tuesday! Skinning a Character in 3ds Max.

By | September 27, 2016

As promised in the previous Freebie Fridays! post, here is a youtube series detailing how to, as evidenced by its title, skin a character in 3ds Max: This information is useful under the following conditions: You’re using a low poly mesh with a custom rig. Your character is made using edge loops (nearly) exclusively. You’re… Read More »

Freebie Friday! 3Ds Max Rigging Resources.

By | September 23, 2016

Equally at home in a Tutorial Tuesday (check back next Tuesday for a more thorough write-up), these resources aren’t of my creation. But they are great! As mentioned Wednesday in a microblog entry, I’m “…working on rigging. It’s not going great.” Now things are going much, m̶u̶c̶h̶  better (again, I’ll elaborate Tuesday). Until then, check… Read More »

Video Game Development 101 Lesson 3 – 3D Art Asset Creation; Modeling and Sculpting

By | March 23, 2016

In this lesson we’re going to talk about visual art assets and the advantages of 3D art assets. We’re going to introduce the 3 distinct disciplines that are used to create an animated art asset, the technologies that make it possible, the limitations of those technologies, and the resulting artistic process. Published on Jan 20,… Read More »