Tag Archives: accomodations

Developer Blog – VR design accommodations and considerations part 2

By | May 6, 2016

The aforementioned UI design considerations are necessitated because, again, VR is distinguished by the fact that the display sits only a few centimeters from the eyes. VR is also unique in that input is sourced primarily from head (and eventually, head and eye) movement. This too necessitates its own series of design considerations. While a… Read More »